On the other hand, the gameplay held much regard and, consequently, carried more weight to the overall experience of playing the FPS shooter. Fortunately, Shadow Warrior (2013) streamlined all that, even cutting back on the over-the-top voice acting and racial stereotypes, and presenting a reboot more streamlined for changing times. If you played the 1997 entry, you’d be well familiar with the outlandish humor Lo Wang was famous for, so much so that playing the game in recent times will make you want to put his head through a wall. Given the years apart, this entry had a lot to show and prove that Shadow Warrior was back, better than ever. So, naturally, Shadow Warrior (2013) was met with so much excitement and expectation at the same time. It had been years before any Shadow Warrior game had been released. So, which entries go down memory lane as stellar renditions to the series, and which ones dropped the ball? Let’s find out in today’s all Shadow Warrior games, ranked article. Looking back, it hasn’t been smooth sailing, through and through. Luckily, the series received a reboot with three entries: Shadow Warrior (2013), Shadow Warrior 2 (2016), and Shadow Warrior 3 (2022). After the show-stopping release of Shadow Warrior and Lo Wang’s first rodeo with fans, two expansions followed: Twin Dragon in 1998 and Wanton Destruction in 2005.Īnd then came the overdue hiatus that had fans wondering whether Shadow Warrior would ever grace their screens in the modern day. That’s because the two use the same build engine, mirroring arsenals like the katana as a starting weapon and having a bit of other similar gameplay. It’s often compared to Duke Nukem 3D, also an FPS released in 1996. Yes, 135 FOV in Shadow Warrior is the same as 90 FOV in Doom and no, it does not make sense whatsoever.Shadow Warrior first entered the video game scene in 1997 as an FPS shooter. The player heights and aspect ratios are different between all 3 games, but the principle is the same. MAP file into Shadow Warrior's map editor and saved it into the SW MAP format.įrom there, it was a matter of increasing the FOV in the config file until the visible 101-unit distance between Lo Wang and the wall matched that of GZDoom. I ran it through a classic DOS Doom-to-Duke Nukem 3D map converter [then loaded the converted. Specifically, a small, no-effort map of 500 units between the player and a wall with an impassable line placed 101 units ( again, no effort) in front of it. Like all good things FPS, it started with Doom. It took countless hours of effort and a level of ingenuity one would not expect from a connosieur of a game that features anime tiddy and dialogue like Hey baby! Pull my finger! Hahaha! With this guide, you will be able to play at a custom FOV setting that is just like the one in ZDoom, the popular modern Doom source port.įinding the right FOV settings for Shadow Warrior was not a simple matter of fiddling with the FOV slider like a casual. It could be that only five people still play this game in 2016, or it could be that finding the right FOV settings for Shadow Warrior Classic Redux is a cryptic, hellish process involving the most state-of-the-art technology at mankind's disposal.Ĭommon sense dictates that 110 FOV is enough for older games made for 4:3 monitor resolutions, but even at 120 FOV you will have a splitting migraine within 5 minutes of playing. Was this game not made for a Tex Avery cartoon character? Tweaking guides [online will tell you that the FOV scales just fine, but never will they reveal what the correct settings are. No, really, look closer at that field of vision. It's Shadow Warrior's fault, and you don't have to take it like this. Then it's not your GTX 1080's faulty drivers or anything. If the following screenshot causes you to vomit profusely all over your $380 BenQ 1ms 144Hz sponsored Pro Gamer monitor, Shadow Warrior Classic Redux has a very, very narrow FOV by default due to Ken Silverman's strangely-coded 2D engine.
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