![]() Difficult to use effectively, due to its 'static' nature.Can have a time delay from 3 to 10 seconds, allowing for a variety of uses (short-term grenade placed in-front of opponents or more long-term strategic 'mine' placement).Very powerful weapon when used strategically.The former strategy can be adapted to suit close-quarter battles when the opponent is right up against your side where you can plant the depth charge and hope that the splash damage hull-break the opponent the latter strategy requires an above-average game sense and knowledge of the map. There two main strategies for using depth charges in battle: 1) cutting in-front of enemies and planting depth charges, usually in a motorboat 2) planting depth charges around the perimeter of a strategic point before enemies pass through. It is recommended to use some time in the middle (5-8s) to allow some variety, but if you know that you are going to face faster boats (earlier tiers) or slower, larger boats (later tiers), then you can use a faster activation time (3-5s) or a slower activation time (7-10s) respectively. You can set the activation time before battle, whenever you have depth charges installed. ![]() Numbers-wise, the BB-1 depth charges are comparable to a 150 kg bomb.ĭepth charges require much more skill to serve any purpose in comparison to torpedoes, due to the fact you either have to be very close to the opponent or you have to predict the path the opponents may take.Īn important aspect of using depth charges is to set its activation time (depth charges do not have proximity fuses). The depth charges are comparable to static torpedoes which explode after a time delay. Although originally they were designed to produce both explosive and shockwave damage underwater to destroy submarines, in War Thunder, there are no submarine vehicles and as a result, the depth charges have a very focused area of effect. The depth charges produce focused splash damage right above their location, like a vertical torpedo. Tell us about the tactical and technical characteristics of the depth charge.īB-1 Depth Charges on the Soviet BMO. Vehicles equipped with this weapon Vehicles equipped with this weapon Their area of effect is almost precisely vertically upwards, somewhat alike torpedoes, except depth charges, do not move from their deployed location except to sink. It is a larger version of the BM-1 (Russian: Бомба Малая (Глубинная), Small bomb (depth)).ĭepth charge mechanics in War Thunder are very basic, being simple, medium-sized bombs deployed from naval vessels. ![]() do you know what the difference between active and passive sonar is? magnetic anomaly detectors? sonobuoys? hell even surface search radar could detect a periscope.The BB-1 depth charge (Russian: Бомба Большая (Глубинная), "Large bomb (depth)") is a Soviet naval depth charge. I for one cant wait for sub warfare, silent thunder was the most fun I ever had in this game. on the surface they would be a little faster but still competing for slowest vehicle in the match. F the haters.Įftwyrd eredeti hozzászólása:i dont think you realise how godawful subs from that era were, submerged the faster ones would struggle to cross the average map within the timelimit of a match, many wouldnt get half that far. ![]() Wait until the right moment, and swish, we can still simply sit on the bottom to hide, depth charges need to be set for a depth for when they drop it wont simply auto set the depth like in WOWS. Thats why you cut engines, and wait, stifle your cough, and dont make any sudden movements. you are going to be detected within seconds of coming into range and everything else in the match is faster and better armed, subs would be nothing but a free kill Put subs in a thunderdome like warthunder where a no-contact scenario simply cant exist and surface vessels giving their location away via active sonar means squat. they were designed for ambushing cargo vessels and in real life got away with it because they literally had the whole atlantic or pacific to hide in while convoys in order to avoid advertising their own positions to every enemy in the ocean would not be running active sonar at all times. on the surface they would be a little faster but still competing for slowest vehicle in the match.īesides which they were not even designed for direct combat with surface combatants and virtually any boat or ship we already have ingame would make mincemeat of any they knew was there. Arminius_THE Conqueror eredeti hozzászólása:THEY ACTUALLY COULD TARGETS SHIPS AND MORE FUTURISTICALLY PLANES i dont think you realise how godawful subs from that era were, submerged the faster ones would struggle to cross the average map within the timelimit of a match, many wouldnt get half that far.
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